How To Draw An Alien In Exactly 16 Pixels
Tiny canvas, big rules. Where the eyes go, why the legs matter, and the one mistake that turns your alien into a crab.
Three weeks, forty-one attempts and one very sore thumb. Here is what the old games knew about difficulty that we quietly forgot, and why the last boss is still the best thing I have played all year.
READ POSTTiny canvas, big rules. Where the eyes go, why the legs matter, and the one mistake that turns your alien into a crab.
One flat-pack shelf, one spare monitor and a joystick that was louder than the neighbours would like. A build log in eleven photos.
Memory cards, a notebook of passwords and one cartridge that still remembers a high score from 2003.
A beginner's tour of square waves, why the bass carries the tune and five tracks that live in my head rent free.